Pastille Peak

Terms of Use

Effective date: 23 September 2026

These terms govern your use of Pastille Peak (the "game"), a free, offline, on-device game for iOS. By playing, you agree to them. If you do not agree, please do not use the game.

Your licence

You are granted a personal, non-exclusive, non-transferable, revocable licence to use Pastille Peak for personal, non-commercial entertainment on devices you own or control.

Crystals and in-game items

Crystals, avatars, vessel skins, boosters and other in-game items are earned through play. They have no real-world value, cannot be bought, sold, transferred, or exchanged for money or anything outside the game, and may be reset if you delete the app. The game contains no real-money purchases.

Acceptable use

Please don't reverse-engineer, decompile, tamper with, or redistribute the game, or try to disrupt or exploit it. The game is for your personal enjoyment.

Intellectual property

The game and all of its art, audio, text and code belong to the developer. This licence lets you play the game; it does not transfer any ownership.

No warranty

The game is provided "as is," without warranties of any kind, to the fullest extent permitted by law. Your use of it is at your own discretion.

Limitation of liability

To the extent permitted by law, the developer is not liable for any indirect or incidental damages arising from your use of the game.

Children

Pastille Peak is a family-friendly casual game suitable for general audiences.

Changes to these terms

These terms may be updated from time to time; the current version will always be posted here. Continued use of the game means you accept the latest version.

Questions

Pastille Peak is developed by Mason Anson. For any questions about these terms, email post@duskpour.site.

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